![]() ![]() When you went through the fourth laser gate, click the button to get a time portal next to you, and to turn the panel that is in front of you. This will be a checkpoint, so if you need a reset, just jump in the body of water. This will open the fourth laser gate on Chamber 25. Position it, so that it hits the activator which is on the ceiling. ![]() Introduced in Co-op Course 1 Chamber 2.After that, go through the third laser gate in the stage, and place a portal in a way which will allow the reflector cube to go up to the ceiling. Edgeless Safety Cube Receptacle - Place Edgeless Safety Cubes into these receptacles to activate different types of objects.Excursion Funnel - While inside this funnel of energy, objects will be unaffected by gravity and will travel along the path of the funnel.Repulsion introduced in Chapter 6 Enrichment Sphere 2, Propulsion Chapter 7 Enrichment Sphere 5, Conversion Chapter 7 Enrichment Sphere 6. Gels ( Propulsion, Repulsion & Conversion) - Can coat surfaces and apply different effects.Hard Light Bridge - A semi-translucent, solid 'sheet' of light that can act as a bridge or wall.Cubes ( Edgeless Safety & Discouragement Redirection) - Cubes that can be used to hold down buttons for example (Discouragement Redirection introduced in Chapter 2 Test Chamber 2 and Edgeless Safety introduced in Co-op Course 1 Chamber 2).Must be avoided or redirected using a Discouragement Redirection cube. Thermal Discouragement Beam - A laser beam fired in a straight line.Aerial Faith Plate - A launcher that throws the player and any objects at a fixed trajectory.They fire bullets at players that enter their field of view. Turrets - Military grade turrets used for area denial.Unstationary Scaffold - A platform used for transportation along a rail.High Energy Pellet - An energy ball that needs to be put in its receptacle to power other objects.Victory Lift - A vertical variant of the Unstationary Scaffold that automatically rises if a player is upon it, and descends if unoccupied.Material Emancipation Grill - A grid put at the end of test chambers used to stop players from getting objects out of the chamber.( Weighted Storage Cube introduced in Test Chamber 00 & Weighted Companion a special cube introduced in Test Chamber 17) Cubes - A multipurpose object used to press buttons, block unwanted forces, or to stand upon.Vital Apparatus Vent - The air vent delivering the cubes into the chambers.Heavy Duty Super-Colliding Super Button - Can be pressed by the player or held with a cube, the button acts like a switch, turning on and off different things (opening doors for instance).Portals - The core mechanic of the game, the "worm holes" used to complete the test chambers.The Portal 2 Sixense MotionPack DLC contains advanced chambers for Portal 2. Like challenge chambers in Portal, advanced chambers can be played via the "Bonus Maps" section on the main menu. This allows the Steam community to keep track of friends and other players who have beaten them in either least portals created, or least time taken to complete a test chamber.Īvailable only in Portal, these are variants of the test chambers which have been redesigned with an advanced difficulty curve, for instance by decreasing the number of portalable surfaces, or by increasing the presence of Goo. ![]() In Portal 2, player stats will be saved into the Steam leaderboards. In Portal, the stats will be compared to the goal, and if you matched the number of portals / steps / time to the goal (or got less than it), it will get harder and harder. Least amount of steps taken ( Available in Portal only).These include completing the map with the: The chambers in the challenge mode are identical to the original campaign versions, only with the implementation of goal-based puzzles. In Portal 2 however, the challenge modes can be played via selecting "Play Challenge Mode" in either single-player or co-op. In Portal, challenge mode test chambers can be found in the game's "Bonus Maps" menu option. This is the last type of level design and can be seen in the last two chapters of the single-player, This test chambers are made by Wheatley and it's made clear that he doesn't know how to make test chambers, Different chambers who had nothing to do with the other are mashed, Holes are everywhere in the walls, every few seconds a explosion happens, in the latter test fire can be seen in the background, instead of the normal goo is bottomless pits, full of pipes making it very clear that Wheatley is putting tests where there weren't supposed to be, instead of the normal Weighted Storage Cubes there is the Frankenturrets and Monitors are everywhere to Wheatley talk to Chell and GLaDOS.Ĭhapters that this style appears in:"The Itch" and "The Part where he kills you"
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